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NETGAMES
2003
ACM
14 years 1 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SBCCI
2003
ACM
129views VLSI» more  SBCCI 2003»
14 years 1 months ago
Hyperspectral Images Clustering on Reconfigurable Hardware Using the K-Means Algorithm
Unsupervised clustering is a powerful technique for understanding multispectral and hyperspectral images, being k-means one of the most used iterative approaches. It is a simple th...
Abel Guilhermino S. Filho, Alejandro César ...
VRST
2003
ACM
14 years 1 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
SIGMOD
2010
ACM
170views Database» more  SIGMOD 2010»
14 years 1 months ago
Querying data provenance
Many advanced data management operations (e.g., incremental maintenance, trust assessment, debugging schema mappings, keyword search over databases, or query answering in probabil...
Grigoris Karvounarakis, Zachary G. Ives, Val Tanne...
EDBT
2009
ACM
166views Database» more  EDBT 2009»
14 years 1 months ago
Neighbor-based pattern detection for windows over streaming data
The discovery of complex patterns such as clusters, outliers, and associations from huge volumes of streaming data has been recognized as critical for many domains. However, patte...
Di Yang, Elke A. Rundensteiner, Matthew O. Ward
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