In this paper we will demonstrate how Ada and its Distributed Annex may be used to relocate concurrent objects in a distributed data ow application. This relocation mechanism will...
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Despite of the fact that large line segment datasets are appearing more and more frequently in numerous applications involving spatial data, such as GIS 8, 9] multimedia 6] and ev...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
This paper discusses a simple representation of variable-dimensional optimization problems for evolutionary algorithms. Although it was successfully applied to the optimization of ...