This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
We comparethe performance of software-supported shared memory on a general-purpose network to hardware-supported shared memory on a dedicated interconnect. Up to eight processors,...
Alan L. Cox, Sandhya Dwarkadas, Peter J. Keleher, ...
Compiler writers have crafted many heuristics over the years to approximately solve NP-hard problems efficiently. Finding a heuristic that performs well on a broad range of applic...
Mark Stephenson, Saman P. Amarasinghe, Martin C. M...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
We study the performance of three dynamic programming methods on music retrieval. The methods are designed for time series matching but can be directly applied to retrieval of mus...
Jefrey Lijffijt, Panagiotis Papapetrou, Jaakko Hol...