In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Background: Recent advances in Web and information technologies with the increasing decentralization of organizational structures have resulted in massive amounts of information r...
Mobile devices are constrained in terms of computational power, battery lifetime and memory sizes. Software development for mobile devices is further complicated by application co...
Taekhoon Kim, Sungho Kim, Kirak Hong, Hwangho Kim,...
Out-of-memory errors are a serious source of unreliability in most embedded systems [22]. Applications run out of main memory because of the frequent difficulty of estimating the ...
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...