In the telecommunications sector product development must minimise time to market while delivering high levels of dependability, availability, maintainability and scalability. High...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Current developments show that tomorrow’s information systems and applications will no longer be based on monolithic architectures that encompass all the functionality. Rather, t...
Most real-world negotiation scenarios involve multiple, interdependent issues. These scenarios are specially challenging because the agents' utility functions are nonlinear, ...