Sciweavers

85 search results - page 15 / 17
» Applications of approximation algorithms to cooperative game...
Sort
View
I3D
2010
ACM
14 years 4 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
GECCO
2006
Springer
141views Optimization» more  GECCO 2006»
13 years 11 months ago
Coevolution of neural networks using a layered pareto archive
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...
ICRA
2010
IEEE
163views Robotics» more  ICRA 2010»
13 years 5 months ago
Exploiting domain knowledge in planning for uncertain robot systems modeled as POMDPs
Abstract— We propose a planning algorithm that allows usersupplied domain knowledge to be exploited in the synthesis of information feedback policies for systems modeled as parti...
Salvatore Candido, James C. Davidson, Seth Hutchin...
ALENEX
2009
106views Algorithms» more  ALENEX 2009»
13 years 8 months ago
Drawing Binary Tanglegrams: An Experimental Evaluation
A tanglegram is a pair of trees whose leaf sets are in oneto-one correspondence; matching leaves are connected by inter-tree edges. In applications such as phylogenetics or hierar...
Martin Nöllenburg, Markus Völker, Alexan...
IPSN
2007
Springer
14 years 1 months ago
Exact distributed Voronoi cell computation in sensor networks
Distributed computation of Voronoi cells in sensor networks, i.e. computing the locus of points in a sensor field closest to a given sensor, is a key building block that supports...
Boulat A. Bash, Peter Desnoyers