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» Applying 3D human model in a posture recognition system
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CATA
2006
13 years 8 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
TFS
2008
174views more  TFS 2008»
13 years 7 months ago
Type-2 Fuzzy Markov Random Fields and Their Application to Handwritten Chinese Character Recognition
In this paper, we integrate type-2 (T2) fuzzy sets with Markov random fields (MRFs) referred to as T2 FMRFs, which may handle both fuzziness and randomness in the structural patter...
Jia Zeng, Zhi-Qiang Liu
HAPTICS
2010
IEEE
13 years 7 months ago
Online Intention Recognition in Computer-Assisted Teleoperation Systems
Limitations of state-of-the-art teleoperation systems can be compensated by using shared-control teleoperation architectures that provide haptic assistance to the human operator. T...
Nikolay Stefanov, Angelika Peer, Martin Buss
PCM
2005
Springer
82views Multimedia» more  PCM 2005»
14 years 26 days ago
Responsive Multimedia System for Virtual Storytelling
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...
SI3D
1997
ACM
13 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...