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ICPR
2008
IEEE
14 years 8 months ago
Region-based active contours and sparse representations for texture segmentation
In this paper we propose a rigorous framework for texture image segmentation relying on region-based active contours (RBAC) and sparse texture representation. Such representations...
François Lecellier, Gilles Aubert, Jalal Fa...
ISESE
2006
IEEE
14 years 1 months ago
An industrial case study of structural testing applied to safety-critical embedded software
Effective testing of safety-critical real-time embedded software is difficult and expensive. Many companies are hesitant about the cost of formalized criteria-based testing and a...
Jing Guan, Jeff Offutt, Paul Ammann
NEUROSCIENCE
2001
Springer
13 years 12 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
APSCC
2008
IEEE
14 years 2 months ago
Planning Locative Media within Physical Space and Collaborative Workspace
As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants,...
Rung-Huei Liang, Yin-Huan Chen
ICALT
2010
IEEE
13 years 8 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan