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» Applying Distributed Object Technology to Network Planning
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GAMEON
2003
13 years 10 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
DEBS
2009
ACM
14 years 3 months ago
Distributed agent environments in the Ambient Event Calculus
We study the development of distributed agent environments as distributed event-based systems specified in the Ambient Event Calculus (AEC). The AEC is a logic-based formalism th...
Stefano Bromuri, Kostas Stathis
SAFECOMP
2007
Springer
14 years 2 months ago
Electronic Distribution of Airplane Software and the Impact of Information Security on Airplane Safety
The general trend towards ubiquitous networking has reached the realm of airplanes. E-enabled airplanes with wired and wireless network interfaces offer a wide spectrum of network ...
Richard Robinson, Mingyan Li, Scott Lintelman, Kri...
PARELEC
2002
IEEE
14 years 1 months ago
Real-Time Scheduling in Distributed Systems
In this paper, we investigate the worst case performance of Earliest Due Date algorithm when applied to packet scheduling in distributed systems. We assume that the processing ele...
Nguyen Duc Thai
ESCIENCE
2007
IEEE
13 years 10 months ago
The Ring Buffer Network Bus (RBNB) DataTurbine Streaming Data Middleware for Environmental Observing Systems
— The environmental science and engineering communities are actively engaged in planning and developing the next generation of large-scale sensor-based observing systems. These s...
Sameer Tilak, Paul Hubbard, Matt Miller, Tony Foun...