The fast messy genetic algorithm (fmGA) belongs to a class of algorithms inspired by the principles of evolution, known appropriately as "evolutionary algorithms" (EAs)....
Laurence D. Merkle, George H. Gates Jr., Gary B. L...
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Remote sensing of terrain characteristics is an important component for autonomous operation of mobile robots in natural terrain. Often this involves classification of terrain int...
In this paper we study the class of weakly quasi-threshold graphs that are obtained from a vertex by recursively applying the operations (i) adding a new isolated vertex, (ii) addi...
This article discusses the modelling and the evaluation of process of electronic signature (ES). According to a certain point of view, this process can be shown as a class of Dynam...