Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Real production applications ranging from enterprise applications to large e-commerce sites share a crucial but seldom-noted characteristic: The relative frequencies of transactio...
This paper presents a novel software engineering approach for developing a dynamic web interface that meets the quality criterion of “WYDIWYS” - What You Do Is What You See. T...
Jie Dai, Remo Mueller, Jacek Szymanski, Guo-Qiang ...
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...