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DIGRA
2003
Springer
14 years 22 days ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
EUROSYS
2007
ACM
14 years 4 months ago
Exploiting nonstationarity for performance prediction
Real production applications ranging from enterprise applications to large e-commerce sites share a crucial but seldom-noted characteristic: The relative frequencies of transactio...
Christopher Stewart, Terence Kelly, Alex Zhang
SAC
2009
ACM
14 years 5 days ago
Towards "WYDIWYS" for MIMI using concept analysis
This paper presents a novel software engineering approach for developing a dynamic web interface that meets the quality criterion of “WYDIWYS” - What You Do Is What You See. T...
Jie Dai, Remo Mueller, Jacek Szymanski, Guo-Qiang ...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
14 years 1 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...
TOG
2012
232views Communications» more  TOG 2012»
11 years 10 months ago
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...
Igor Mordatch, Emanuel Todorov, Zoran Popovic