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» Applying reach in direct manipulation user interfaces
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BCSHCI
2007
13 years 9 months ago
Exploring potential usability gaps when switching mobile phones: an empirical study
The present study explores potential usability gaps when users switch from a familiar to an unfamiliar mobile phone interface. A within-subject experiment was performed in which n...
Aiko Fallas Yamashita, Wolmet Barendregt, Morten F...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
14 years 3 days ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
MHCI
2009
Springer
14 years 2 months ago
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
Jérémie Francone, Gilles Bailly, Lau...
CHINZ
2006
ACM
14 years 1 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
MM
2003
ACM
135views Multimedia» more  MM 2003»
14 years 1 months ago
Detail-on-demand hypervideo
We demonstrate the use of detail-on-demand hypervideo in interactive training and video summarization. Detail-on-demand video allows viewers to watch short video segments and to f...
John Doherty, Andreas Girgensohn, Jonathan Helfman...