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PERVASIVE
2004
Springer
14 years 1 months ago
Microbiology Tray and Pipette Tracking as a Proactive Tangible User Interface
Abstract. Many work environments can benefit from integrated computing devices to provide information to users, record users’ actions, and prompt users about the next steps to t...
Harlan Hile, Jiwon Kim, Gaetano Borriello
FOMI
2009
13 years 6 months ago
Do you still want to vote for your favorite politician? Ask Ontobella!
Abstract. The paper presents the preliminary version of Ontobella - a domain ontology of beliefs. The philosophical assumptions of this system are taken from the philosophy of Roma...
Pawel Garbacz, Marek Lechniak, Piotr Kulicki, Robe...
IQ
2001
13 years 10 months ago
Improving the Quality of Corporate Household Data: Current Practices and Research Directions
: Corporate household data not only refers to the strict hierarchical structure about and within the corporation, but also the variety of inter-organizational relationships. It is ...
Stuart E. Madnick, Richard Y. Wang, Frank Dravis, ...
CRITICAL
2005
13 years 10 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
SIGGRAPH
2000
ACM
14 years 28 days ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume