We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
Shading analysis of an object under near lighting is not an easy task, because the direction and distance of the light source vary over the surface of the object. Observing a small...
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Starting with a similarity function between objects, it is possible to define a distance metric (the kernel distance) on pairs of objects, and more generally on probability distr...
Sarang C. Joshi, Raj Varma Kommaraju, Jeff M. Phil...
Image analysis tools that process the image using polar coordinates are needed to avoid the interpolation from polar to cartesian coordinates. We present a tool for analysing and ...