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SI3D
2010
ACM
14 years 2 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
ACCV
2006
Springer
13 years 11 months ago
Effects of Image Segmentation for Approximating Object Appearance Under Near Lighting
Shading analysis of an object under near lighting is not an easy task, because the direction and distance of the light source vary over the surface of the object. Observing a small...
Takahiro Okabe, Yoichi Sato
SI3D
2006
ACM
14 years 1 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
COMPGEOM
2011
ACM
12 years 11 months ago
Comparing distributions and shapes using the kernel distance
Starting with a similarity function between objects, it is possible to define a distance metric (the kernel distance) on pairs of objects, and more generally on probability distr...
Sarang C. Joshi, Raj Varma Kommaraju, Jeff M. Phil...
ICPR
2008
IEEE
14 years 2 months ago
The polar distance transform by fast-marching
Image analysis tools that process the image using polar coordinates are needed to avoid the interpolation from polar to cartesian coordinates. We present a tool for analysing and ...
Robin Strand, Kristin Norell