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ACIVS
2006
Springer
14 years 3 months ago
Visibility of Point Clouds and Mapping of Unknown Environments
Abstract. We present an algorithm for interpolating the visible portions of a point cloud that are sampled from opaque objects in the environment. Our algorithm projects point clou...
Yanina Landa, Richard Tsai, Li-Tien Cheng
MM
2006
ACM
108views Multimedia» more  MM 2006»
14 years 3 months ago
Video search reranking via information bottleneck principle
We propose a novel and generic video/image reranking algorithm, IB reranking, which reorders results from text-only searches by discovering the salient visual patterns of relevant...
Winston H. Hsu, Lyndon S. Kennedy, Shih-Fu Chang
NETGAMES
2006
ACM
14 years 3 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
PLDI
2006
ACM
14 years 3 months ago
DieHard: probabilistic memory safety for unsafe languages
Applications written in unsafe languages like C and C++ are vulnerable to memory errors such as buffer overflows, dangling pointers, and reads of uninitialized data. Such errors ...
Emery D. Berger, Benjamin G. Zorn
VRCAI
2006
ACM
14 years 3 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun