This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
Typically, temporal validity of real-time data is maintained by periodic update transactions. In this paper, we examine the problem of period and deadline assignment for these upda...
To achieve highly accurate branch prediction, it is necessary not only to allocate more resources to branch prediction hardware but also to improve the understanding of branch exe...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...