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JMLR
2010
149views more  JMLR 2010»
13 years 3 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
EMNLP
2010
13 years 6 months ago
Automatic Detection and Classification of Social Events
In this paper we introduce the new task of social event extraction from text. We distinguish two broad types of social events depending on whether only one or both parties are awa...
Apoorv Agarwal, Owen Rambow
CIKM
2006
Springer
14 years 17 days ago
Amnesic online synopses for moving objects
We present a hierarchical tree structure for online maintenance of time-decaying synopses over streaming data. We exemplify such an amnesic behavior over streams of locations take...
Michalis Potamias, Kostas Patroumpas, Timos K. Sel...
ICRA
2008
IEEE
135views Robotics» more  ICRA 2008»
14 years 3 months ago
Path and trajectory diversity: Theory and algorithms
— We present heuristic algorithms for pruning large sets of candidate paths or trajectories down to smaller subsets that maintain desirable characteristics in terms of overall re...
Michael S. Branicky, Ross A. Knepper, James J. Kuf...
EWRL
2008
13 years 10 months ago
Bayesian Reward Filtering
A wide variety of function approximation schemes have been applied to reinforcement learning. However, Bayesian filtering approaches, which have been shown efficient in other field...
Matthieu Geist, Olivier Pietquin, Gabriel Fricout