This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multiple calibra...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
Due to the lack of explicit spatial consideration, existing
epitome model may fail for image recognition and target detection,
which directly motivates us to propose the so-calle...
Xinqi Chu, Shuicheng Yan, Liyuan Li, Kap Luk Chan,...
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...