Markov random fields are designed to represent structured dependencies among large collections of random variables, and are well-suited to capture the structure of real-world sign...
Tanya Roosta, Martin J. Wainwright, Shankar S. Sas...
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
We present a new approach for simplifying models composed of rational spline patches. Given an input model, the algorithm computes a new approximation of the model in terms of cub...
Abstract—We provide a formal model for the Change Management process for Enterprise IT systems, and develop change scheduling algorithms that seek to attain the “change capacit...
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...