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SIGGRAPH
1992
ACM
14 years 1 months ago
Predicting reflectance functions from complex surfaces
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
AFRIGRAPH
2009
ACM
14 years 1 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
AOSD
2007
ACM
14 years 1 months ago
Efficiently mining crosscutting concerns through random walks
Inspired by our past manual aspect mining experiences, this paper describes a random walk model to approximate how crosscutting concerns can be discovered in the absence of domain...
Charles Zhang, Hans-Arno Jacobsen
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
14 years 24 days ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
AMDO
2006
Springer
14 years 24 days ago
Finding Articulated Body in Time-Series Volume Data
This paper presents a new scheme for acquiring 3D kinematic structure and motion from time-series volume data, in particular, focusing on human body. Our basic strategy is to first...
Tomoyuki Mukasa, Shohei Nobuhara, Atsuto Maki, Tak...