Let p and q be two points on the surface of a polytope Π. This paper provides a rubberband algorithm for computing a Euclidean shortest path between p and q (a so-called surface E...
"The purpose of this paper is to introduce and study the most basic properties of three new variational problems which are suggested by applications to computer vision. In com...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...