Sciweavers

158 search results - page 29 / 32
» Approximating Polygonal Objects by Deformable Smooth Surface...
Sort
View
CGF
2008
121views more  CGF 2008»
13 years 7 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
3DPVT
2006
IEEE
202views Visualization» more  3DPVT 2006»
14 years 1 months ago
Visual Shapes of Silhouette Sets
Shape from silhouette methods are extensively used to model dynamic and non-rigid objects using binary foreground-background images. Since the problem of reconstructing shapes fro...
Jean-Sébastien Franco, Marc Lapierre, Edmon...
CGF
2005
156views more  CGF 2005»
13 years 7 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
CVGIP
2002
126views more  CVGIP 2002»
13 years 7 months ago
Dual Mesh Resampling
The dual of a 2-manifold polygonal mesh without boundary is commonly defined as another mesh with the same topology (genus) but different connectivity (vertex-face incidence), in ...
Gabriel Taubin
ICIP
2005
IEEE
14 years 9 months ago
A dynamic Bezier curve model
Bezier curves (BC) are fundamental to a wide range of applications from computer-aided design through to object shape descriptions and surface mapping. Since BC only consider glob...
Ferdous Ahmed Sohel, Laurence S. Dooley, Gour C. K...