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» Approximation Algorithms for Geometric Intersection Graphs
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AINA
2007
IEEE
14 years 1 months ago
Depth-Latency Tradeoffs in Multicast Tree Algorithms
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...
Michael T. Helmick, Fred S. Annexstein
WAE
1998
118views Algorithms» more  WAE 1998»
13 years 8 months ago
Guarding Scenes against Invasive Hypercubes
In recent years realistic input models for geometric algorithms have been studied. The most important models introduced are fatness, low density, unclutteredness, and small simple...
Mark de Berg, Haggai David, Matthew J. Katz, Mark ...
CGF
2010
135views more  CGF 2010»
13 years 4 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
SODA
2004
ACM
115views Algorithms» more  SODA 2004»
13 years 8 months ago
Minimizing the stabbing number of matchings, trees, and triangulations
The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. We investigate probl...
Sándor P. Fekete, Marco E. Lübbecke, H...
SODA
2007
ACM
127views Algorithms» more  SODA 2007»
13 years 8 months ago
Line-of-sight networks
Random geometric graphs have been one of the fundamental models for reasoning about wireless networks: one places n points at random in a region of the plane (typically a square o...
Alan M. Frieze, Jon M. Kleinberg, R. Ravi, Warren ...