Abstract—BitTorrent has been the most popular P2P (Peer-toPeer) paradigm during recent years. Built upon great intuition, the piece-selection and neighbor-selection modules roote...
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
The element connectivity problem falls in the category of survivable network design problems { it is intermediate to the versions that ask for edge-disjoint and vertex-disjoint pa...
Kamal Jain, Ion I. Mandoiu, Vijay V. Vazirani, Dav...
Some of the currently best-known approximation algorithms for network design are based on random sampling. One of the key steps of such algorithms is connecting a set of source nod...
We consider a single-source network design problem from a game-theoretic perspective. Gupta, Kumar and Roughgarden (Proc. 35th Annual ACM STOC, pages 365–372, 2003) developed a ...