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INFOCOM
2012
IEEE
11 years 11 months ago
Reverse-engineering BitTorrent: A Markov approximation perspective
Abstract—BitTorrent has been the most popular P2P (Peer-toPeer) paradigm during recent years. Built upon great intuition, the piece-selection and neighbor-selection modules roote...
Ziyu Shao, Hao Zhang, Minghua Chen, Kannan Ramchan...
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
14 years 9 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
JAL
2002
71views more  JAL 2002»
13 years 8 months ago
A primal-dual schema based approximation algorithm for the element connectivity problem
The element connectivity problem falls in the category of survivable network design problems { it is intermediate to the versions that ask for edge-disjoint and vertex-disjoint pa...
Kamal Jain, Ion I. Mandoiu, Vijay V. Vazirani, Dav...
ICALP
2010
Springer
14 years 1 months ago
Network Design via Core Detouring for Problems without a Core
Some of the currently best-known approximation algorithms for network design are based on random sampling. One of the key steps of such algorithms is connecting a set of source nod...
Fabrizio Grandoni, Thomas Rothvoß
APPROX
2004
Springer
119views Algorithms» more  APPROX 2004»
14 years 2 months ago
Cost-Sharing Mechanisms for Network Design
We consider a single-source network design problem from a game-theoretic perspective. Gupta, Kumar and Roughgarden (Proc. 35th Annual ACM STOC, pages 365–372, 2003) developed a ...
Anupam Gupta, Aravind Srinivasan, Éva Tardo...