Sciweavers

350 search results - page 19 / 70
» Approximation Algorithms for Unique Games
Sort
View
ESA
2009
Springer
111views Algorithms» more  ESA 2009»
14 years 2 months ago
Exact and Approximate Equilibria for Optimal Group Network Formation
We consider a process called Group Network Formation Game, which represents the scenario when strategic agents are building a network together. In our game, agents can have extrem...
Elliot Anshelevich, Bugra Caskurlu
ATAL
2004
Springer
14 years 28 days ago
Approximate Solutions for Partially Observable Stochastic Games with Common Payoffs
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
DSD
2005
IEEE
123views Hardware» more  DSD 2005»
14 years 1 months ago
Hardware-Based Implementation of the Common Approximate Substring Algorithm
An implementation of an algorithm for string matching, commonly used in DNA string analysis, using configurable technology is proposed. The design of the circuit allows for pipeli...
Kenneth B. Kent, Sharon Van Schaick, Jacqueline E....
ATAL
2008
Springer
13 years 9 months ago
Emerging coordination in infinite team Markov games
In this paper we address the problem of coordination in multi-agent sequential decision problems with infinite statespaces. We adopt a game theoretic formalism to describe the int...
Francisco S. Melo, M. Isabel Ribeiro
FLAIRS
2009
13 years 5 months ago
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
Akshat Kumar, Shlomo Zilberstein