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» Approximation algorithms for developable surfaces
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3DPVT
2002
IEEE
173views Visualization» more  3DPVT 2002»
14 years 1 months ago
Edge-Constrained Marching Triangles
Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
Neil H. McCormick, Robert B. Fisher
CG
2005
Springer
13 years 8 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
CVGIP
2007
136views more  CVGIP 2007»
13 years 8 months ago
Contour-based surface reconstruction using MPU implicit models
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
VIP
2001
13 years 10 months ago
Hidden Line Removal for 2D Cartoon Images
In this paper, we describe a hidden line removal scheme for 2D cartoon images. The depths are introduced to the polylines of the image. The surfaces of the image are classified an...
Zhanggui Zeng, Hong Yan
ICIP
2003
IEEE
14 years 10 months ago
Shape analysis algorithm based on information theory
In this paper, we describe an algorithm to measure the shape complexity for discrete approximations of planar curves in 2D images and manifold surfaces for 3D triangle meshes. We ...
Andreas Koschan, Besma Roui-Abidi, David L. Page, ...