Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
In this paper, we describe a hidden line removal scheme for 2D cartoon images. The depths are introduced to the polylines of the image. The surfaces of the image are classified an...
In this paper, we describe an algorithm to measure the shape complexity for discrete approximations of planar curves in 2D images and manifold surfaces for 3D triangle meshes. We ...
Andreas Koschan, Besma Roui-Abidi, David L. Page, ...