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» Approximation algorithms for developable surfaces
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VC
2011
106views more  VC 2011»
13 years 2 months ago
Width-bounded geodesic strips for surface tiling
Abstract We present an algorithm for computing families of geodesic curves over an open mesh patch to partition the patch into strip-like segments. Specifically, the segments can ...
Joe Kahlert, Matt Olson, Hao Zhang 0002
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 1 months ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
TOG
2008
115views more  TOG 2008»
13 years 7 months ago
Animating developable surfaces using nonconforming elements
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
Elliot English, Robert Bridson
CGI
2000
IEEE
13 years 12 months ago
Reconstruction of B-spline Surfaces from Scattered Data Points
We present a new approach for reconstructing a smooth surface from a set of scattered points in three-dimensional (3D) space. Our algorithm first decomposes a given point set int...
Benjamin F. Gregorski, Bernd Hamann, Kenneth I. Jo...
CAGD
2004
76views more  CAGD 2004»
13 years 7 months ago
Topologically consistent trimmed surface approximations based on triangular patches
Topologically consistent algorithms for the intersection and trimming of free-form parametric surfaces are of fundamental importance in computer-aided design, analysis, and manufa...
Rida T. Farouki, Chang Yong Han, Joel Hass, Thomas...