Abstract We present an algorithm for computing families of geodesic curves over an open mesh patch to partition the patch into strip-like segments. Specifically, the segments can ...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
We present a new approach for reconstructing a smooth surface from a set of scattered points in three-dimensional (3D) space. Our algorithm first decomposes a given point set int...
Benjamin F. Gregorski, Bernd Hamann, Kenneth I. Jo...
Topologically consistent algorithms for the intersection and trimming of free-form parametric surfaces are of fundamental importance in computer-aided design, analysis, and manufa...
Rida T. Farouki, Chang Yong Han, Joel Hass, Thomas...