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» Approximation by skin surfaces
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TOG
2008
109views more  TOG 2008»
13 years 9 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
VC
2010
150views more  VC 2010»
13 years 8 months ago
Reconstruction of B-spline skinning surface from generalized cylinder mesh
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by skinning. Skinning is a well known surface creation technique and has been used i...
Ken Yano, Koichi Harada
SIGGRAPH
1997
ACM
14 years 2 months ago
Fake fur rendering
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
Dan B. Goldman
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
14 years 2 months ago
Telemetric Robot Skin
Human-friendly robots of new generation will require the sensor skin that is soft and covering the whole body. But it would be very difficult to fabricate it with the traditional ...
Mitsuhiro Hakozaki, Hideki Oasa, Hiroyuki Shinoda
PG
2002
IEEE
14 years 2 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita