Sciweavers

767 search results - page 8 / 154
» Approximation by skin surfaces
Sort
View
TOG
2008
123views more  TOG 2008»
15 years 4 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
142
Voted
EUROGRAPHICS
2010
Eurographics
15 years 5 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CVPR
2003
IEEE
16 years 6 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
CAGD
2005
111views more  CAGD 2005»
15 years 4 months ago
On geometric interpolation of parametric surfaces
By exploiting the freedom in the choice of parametrization of a parametric surface, we show that there exist quadratic parametric surfaces that approximate a given parametric surf...
Knut Mørken
137
Voted
PG
2007
IEEE
15 years 10 months ago
Soft-Tissue Deformation for In Vivo Volume Animation
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...