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CVPR
2003
IEEE
14 years 9 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
CGF
2006
113views more  CGF 2006»
13 years 7 months ago
Accurate Specular Reflections in Real-Time
Specular reflections provide many important visual cues in our daily environment. They inform us of the shape of objects, of the material they are made of, of their relative posit...
David Roger, Nicolas Holzschuch
PG
2007
IEEE
14 years 1 months ago
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
This paper presents a novel PRT-based method that uses precomputed visibility cuts for interactive relighting with all-frequency environment maps and arbitrary dynamic BRDFs. Our ...
Oskar Åkerlund, Mattias Unger, Rui Wang
WSCG
2003
177views more  WSCG 2003»
13 years 8 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
VC
2008
93views more  VC 2008»
13 years 7 months ago
Efficient product sampling using hierarchical thresholding
Abstract We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on-the-fly, based on ...
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, V...