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» Apriori, A Depth First Implementation
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ICCV
2003
IEEE
14 years 11 months ago
Variational Stereovision and 3D Scene Flow Estimation with Statistical Similarity Measures
We present a common variational framework for dense depth recovery and dense three-dimensional motion field estimation from multiple video sequences, which is robust to camera spe...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...
SIGGRAPH
2000
ACM
14 years 2 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
MST
2010
155views more  MST 2010»
13 years 4 months ago
Stochastic Models and Adaptive Algorithms for Energy Balance in Sensor Networks
We consider the important problem of energy balanced data propagation in wireless sensor networks and we extend and generalize previous works by allowing adaptive energy assignment...
Pierre Leone, Sotiris E. Nikoletseas, José ...
IV
1999
IEEE
151views Visualization» more  IV 1999»
14 years 2 months ago
Occlusion Culling Using Minimum Occluder Set and Opacity Map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Poon Chun Ho, Wenping Wang
WSCG
2004
160views more  WSCG 2004»
13 years 11 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs