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» Architectural Concepts in Programming Languages
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AGENTS
2001
Springer
14 years 6 days ago
Using background knowledge to speed reinforcement learning in physical agents
This paper describes Icarus, an agent architecture that embeds a hierarchical reinforcement learning algorithm within a language for specifying agent behavior. An Icarus program e...
Daniel G. Shapiro, Pat Langley, Ross D. Shachter
FPL
2001
Springer
123views Hardware» more  FPL 2001»
14 years 5 days ago
Compilation Increasing the Scheduling Scope for Multi-memory-FPGA-Based Custom Computing Machines
This paper presents new achievements on the automatic mapping of algorithms, written in imperative software programming languages, to custom computing machines. The reconfigurable ...
João M. P. Cardoso, Horácio C. Neto
CANDC
1999
ACM
14 years 8 hour ago
Integrating craft materials and computation
Traditionally, the notion of home crafting connotes the use of "low-tech" materials and techniques; but increasingly, the once-distinct worlds of crafting and computatio...
Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg
HPDC
1999
IEEE
13 years 12 months ago
A Resource Description Environment for Distributed Computing Systems
RSD (Resource and Service Description) is a software architecture for specifying, registering and accessing resources and services in complex heterogeneous computing environments....
Matthias Brune, Alexander Reinefeld, Jörg Var...
FPL
2009
Springer
132views Hardware» more  FPL 2009»
13 years 11 months ago
Binary Synthesis with multiple memory banks targeting array references
High-Level Synthesis (HLS) is the field of transforming a high-level programming language, such as C, into a register transfer level(RTL) description of the design. In HLS, Binary...
Yosi Ben-Asher, Nadav Rotem