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ATAL
2007
Springer
14 years 1 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
ISQED
2007
IEEE
160views Hardware» more  ISQED 2007»
14 years 1 months ago
On-Chip Inductance in X Architecture Enabled Design
The inductance effects become significant for sub-100nm process designs due to increasing interconnect lengths, lower interconnect resistance values and fast signal transition tim...
Santosh Shah, Arani Sinha, Li Song, Narain D. Aror...
PROCEDIA
2010
80views more  PROCEDIA 2010»
13 years 5 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
DIGRA
2003
Springer
14 years 22 days ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
JSA
2007
191views more  JSA 2007»
13 years 7 months ago
Automated memory-aware application distribution for Multi-processor System-on-Chips
Mapping of applications on a Multiprocessor System-on-Chip (MP-SoC) is a crucial step to optimize performance, energy and memory constraints at the same time. The problem is formu...
Heikki Orsila, Tero Kangas, Erno Salminen, Timo D....