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CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
JUCS
2006
112views more  JUCS 2006»
13 years 7 months ago
A Multi-objective Genetic Approach to Mapping Problem on Network-on-Chip
Abstract: Advances in technology now make it possible to integrate hundreds of cores (e.g. general or special purpose processors, embedded memories, application specific components...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi
EUROMICRO
2005
IEEE
14 years 1 months ago
Modelling of Input-Parameter Dependency for Performance Predictions of Component-Based Embedded Systems
The guaranty of meeting the timing constraints during the design phase of real-time component-based embedded software has not been realized. To satisfy real-time requirements, we ...
Egor Bondarev, Peter H. N. de With, Michel R. V. C...
AGENTS
1999
Springer
13 years 11 months ago
Personal Navigating Agents
The World Wide Web provides a huge distributed web database. However, information in the web database is free formatted and unorganized. Traditional keyword-based retrieval approa...
H. L. Wang, W. K. Shih, C. N. Hsu, Y. S. Chen, Y. ...
SIGGRAPH
1997
ACM
13 years 11 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...