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EL
2002
181views more  EL 2002»
15 years 4 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
TPDS
2002
105views more  TPDS 2002»
15 years 4 months ago
HiPER: A Compact Narrow Channel Router with Hop-by-Hop Error Correction
Multiprocessor architectures demand efficient interprocessor communication to maximize system utilization and performance. To meet future demands, these interconnects must communic...
Phil May, Santithorn Bunchua, D. Scott Wills
CIKM
2010
Springer
15 years 3 months ago
Meta-metadata: a metadata semantics language for collection representation applications
Collecting, organizing, and thinking about diverse information resources is the keystone of meaningful digital information experiences, from research to education to leisure. Meta...
Andruid Kerne, Yin Qu, Andrew M. Webb, Sashikanth ...
ICDE
2007
IEEE
121views Database» more  ICDE 2007»
15 years 11 months ago
Dispatching Hospitals Intelligently: A Service-Oriented Approach
Emergencies happen frequently and handling them effectively is necessary. In many cases, emergencies are treated by a static procedure, without considering the requirements of th...
Oguz Akgus, Serdar Torgan, Anil Gürsel, Emre ...
ISCA
2005
IEEE
131views Hardware» more  ISCA 2005»
15 years 10 months ago
BugNet: Continuously Recording Program Execution for Deterministic Replay Debugging
Significant time is spent by companies trying to reproduce and fix the bugs that occur for released code. To assist developers, we propose the BugNet architecture to continuousl...
Satish Narayanasamy, Gilles Pokam, Brad Calder