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» Architecture for Affective Social Games
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DIGRA
2005
Springer
14 years 1 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin
CSCW
2008
ACM
13 years 9 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
AIIDE
2008
13 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
AGS
2009
Springer
14 years 2 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
AROBOTS
2007
134views more  AROBOTS 2007»
13 years 7 months ago
First steps toward natural human-like HRI
Natural human-like human-robot interaction (NHL-HRI) requires the robot to be skilled both at recognizing and producing many subtle human behaviors, often taken for granted by hum...
Matthias Scheutz, Paul W. Schermerhorn, James F. K...