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» Architecture in an agile world
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 5 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
PADL
2010
Springer
14 years 5 months ago
Prospective Storytelling Agents
Abstract. Prospective Logic Programming is a declarative framework supporting the specification of autonomous agents capable of anticipating and reasoning about hypothetical futur...
Gonçalo Lopes, Luís Moniz Pereira
ISMAR
2008
IEEE
14 years 3 months ago
Augmented assembly using a mobile phone
We present a mobile phone based augmented reality (AR) assembly system that enable users to view complex models on their mobile phones. It is based on a client-server architecture...
Mika Hakkarainen, Charles Woodward, Mark Billinghu...
COMPSAC
2007
IEEE
14 years 3 months ago
An Instant Messaging Framework for Flexible Interaction with Rich Clients
Today, we are seeing an increasing number of software applications that users want to use anywhere, anytime. Such mobile applications often deliver their user interfaces (UIs) to ...
Matthias Book, Volker Gruhn
FUZZIEEE
2007
IEEE
14 years 3 months ago
A Fuzzy Action Selection Method for Virtual Agent Navigation in Unknown Virtual Environments
This paper presents an action selection method using fuzzy logic. The objective is to solve behaviour conflict in behaviour-based architectures for virtual agent navigation in un...
Jafreezal Jaafar, Eric McKenzie, Alan Smaill