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» Architecture in an agile world
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ICSE
2009
IEEE-ACM
14 years 3 months ago
Software Engineering for the Next Internet
The Internet no longer meets the world’s requirements. Recognition of the Internet architecture’s inherent flaws has opened a window of opportunity for fresh thinking: granti...
Pamela Zave
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 3 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
IPPS
2009
IEEE
14 years 3 months ago
A component-based framework for the Cell Broadband Engine
With the increasing trend of microprocessor manufacturers to rely on parallelism to increase their products’ performance, there is an associated increasing need for simple techn...
Timothy D. R. Hartley, Ümit V. Çataly&...
EDUTAINMENT
2009
Springer
14 years 3 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
ICCD
2008
IEEE
126views Hardware» more  ICCD 2008»
14 years 3 months ago
Accelerating search and recognition with a TCAM functional unit
Abstract— World data is increasing rapidly, doubling almost every three years[1][2]. To comprehend and use this data effectively, search and recognition (SR) applications will de...
Atif Hashmi, Mikko Lipasti