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» Architecture in an agile world
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DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
OTM
2005
Springer
14 years 1 months ago
Accessing X Applications over the World-Wide Web
Abstract. The X Protocol, an asynchronous network protocol, was developed at MIT amid the need to provide a network transparent graphical user interface primarily for the UNIX Oper...
Arno Puder, Siddharth Desai
DAIS
2003
13 years 9 months ago
DataWarp: Building Applications Which Make Progress in an Inconsistent World
Some of the data available to today’s enterprise applications is inconsistent. This is an inevitable consequence of data being distributed and partially replicated in many locati...
Peter Henderson, Robert John Walters, Stephen Crou...
PAM
2009
Springer
14 years 2 months ago
Revisiting Route Caching: The World Should Be Flat
Internet routers’ forwarding tables (FIBs), which must be stored in expensive fast memory for high-speed packet forwarding, are growing quickly in size due to increased multihomi...
Changhoon Kim, Matthew Caesar, Alexandre Gerber, J...
VRML
2004
ACM
14 years 29 days ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch