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ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
14 years 2 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli
GW
2005
Springer
120views Biometrics» more  GW 2005»
14 years 3 months ago
Recognition of Deictic Gestures for Wearable Computing
In modern society there is an increasing demand to access, record and manipulate large amounts of information. This has inspired a new approach to thinking about and designing pers...
Thomas B. Moeslund, Lau Nørgaard
FEDCSIS
2011
113views more  FEDCSIS 2011»
12 years 9 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 8 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
WACV
2002
IEEE
14 years 2 months ago
Monocular, Vision Based, Autonomous Refueling System
This paper describes design and implementation of a vision based platform for automated refueling tasks. The platform is an autonomous docking system in principle, with the specif...
Aly A. Farag, Emir Dizdarevic, Ahmed Eid, Albert L...