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ERSA
2008
93views Hardware» more  ERSA 2008»
13 years 10 months ago
Multiparadigm Computing for Space-Based Synthetic Aperture Radar
Projected computational requirements for future space missions are outpacing technologies and trends in conventional embedded microprocessors. In order to meet the necessary levels...
Adam Jacobs, Grzegorz Cieslewski, Casey Reardon, A...
ICALT
2010
IEEE
13 years 6 months ago
A New Approach Based on Modelled Traces to Compute Collaborative and Individual Indicators Human Interaction
We propose in this paper a new method to compute indicators based on models transformations. We use the concept of modeled trace and trace-based system to design an indicator. We u...
Tarek Djouad, Alain Mille, Christophe Reffay, Moha...
AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
CODES
2006
IEEE
13 years 10 months ago
Efficient computation of buffer capacities for multi-rate real-time systems with back-pressure
A key step in the design of multi-rate real-time systems is the determination of buffer capacities. In our multi-processor system, we apply back-pressure as caused by bounded buff...
Maarten Wiggers, Marco Bekooij, Pierre G. Jansen, ...
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
14 years 2 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...