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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
IIE
2007
125views more  IIE 2007»
13 years 9 months ago
Should LOGO Keep Going FORWARD 1?
LOGO has been evolving in incremental steps for 40 years. This has resulted in steady progress but some regions of the space of all programming languages for children cannot be re...
Ken Kahn
FSS
2010
147views more  FSS 2010»
13 years 7 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
WWW
2006
ACM
14 years 9 months ago
Analysis of WWW traffic in Cambodia and Ghana
In this paper we present an analysis of HTTP traffic captured from Internet caf?es and kiosks from two different developing countries ? Cambodia and Ghana. This paper has two main...
Bowei Du, Michael J. Demmer, Eric A. Brewer
SIGMOD
2008
ACM
164views Database» more  SIGMOD 2008»
14 years 9 months ago
Finding frequent items in probabilistic data
Computing statistical information on probabilistic data has attracted a lot of attention recently, as the data generated from a wide range of data sources are inherently fuzzy or ...
Qin Zhang, Feifei Li, Ke Yi