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» Architectures and Idioms: Making Progress in Agent Design
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NETGAMES
2003
ACM
14 years 20 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
PAMI
2012
11 years 9 months ago
Recursive Segmentation and Recognition Templates for Image Parsing
— Language and image understanding are two major goals of artificial intelligence which can both be conceptually formulated in terms of parsing the input signal into a hierarchi...
Long Zhu, Yuanhao Chen, Yuan Lin, Chenxi Lin, Alan...
AAMAS
2004
Springer
13 years 7 months ago
Automated Assistants for Analyzing Team Behaviors
Multi-agent teamwork is critical in a large number of agent applications, including training, education, virtual enterprises and collective robotics. The complex interactions of ag...
Ranjit Nair, Milind Tambe, Stacy Marsella, Taylor ...
VSTTE
2005
Springer
14 years 26 days ago
Verifying Design with Proof Scores
: Verifying design instead of code can be an effective and practical approach to obtaining verified software. This paper argues that proof scores are an attractive method for ver...
Kokichi Futatsugi, Joseph A. Goguen, Kazuhiro Ogat...
VRML
2006
ACM
14 years 1 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu