To help consumers dealing with their growing amount of home video, we have developed the Edit While Watching (EWW) system. It is designed to automatically create an edited version...
Video-mediated communication (VMC) technologies are becoming rapidly adopted by home users. Little research has previously been conducted into why home users would choose to use V...
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Smart Homes are pervasive systems that interact with the user using a service offer paradigm to provide fully automated daily repetitive tasks. When services are augmented with sem...
Although many older adults wish to live independently, remaining in their own homes as long as possible, they may face obstacles such as transportation issues, social isolation, up...