Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable charac...
Michael Kaminsky, Paul Dourish, W. Keith Edwards, ...
Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 famili...
Daniela Petrelli, Nicolas Villar, Vaiva Kalnikait&...
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...
The traditional view of the “home computer” is as a selfcontained appliance: computation, on this view, is something that takes place within a desktop box, and that produces i...
Michael Eisenberg, Nwanua Elumeze, Leah Buechley, ...
In this paper we present the results of a comparative study that explores the potential benefits of using embodied ion to help children, aged 7 to 10, learn abstract concepts rela...