As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...