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» Artificial Intelligence for Adaptive Computer Games
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163
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AI
1999
Springer
15 years 3 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
123
Voted
ATAL
2010
Springer
15 years 4 months ago
Assignment problem in requirements driven agent collaboration and its implementation
Requirements Driven Agent Collaboration (RDAC) is a mechanism where the self-interested service agents actively and autonomously search for the required services submitted by the ...
Jian Tang, Zhi Jin
ECAI
2008
Springer
15 years 5 months ago
IAMwildCAT: The Winning Strategy for the TAC Market Design Competition
Abstract. In this paper we describe the IAMwildCAT agent, designed for the TAC Market Design game which is part of the International Trading Agent Competition. The objective of an ...
Perukrishnen Vytelingum, Ioannis A. Vetsikas, Bing...
194
Voted
TCIAIG
2010
14 years 10 months ago
Monte Carlo Tree Search in Hex
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of artificial intelligence research since Claude Shannon's ...
Broderick Arneson, Ryan B. Hayward, Philip Henders...
124
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IUI
2003
ACM
15 years 8 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati