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» Artificial Intelligence for Adaptive Computer Games
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HRI
2009
ACM
15 years 10 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
132
Voted
FDG
2009
ACM
15 years 10 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
131
Voted
ECAI
2008
Springer
15 years 5 months ago
Belief revision with reinforcement learning for interactive object recognition
From a conceptual point of view, belief revision and learning are quite similar. Both methods change the belief state of an intelligent agent by processing incoming information. Ho...
Thomas Leopold, Gabriele Kern-Isberner, Gabriele P...
119
Voted
EPIA
2005
Springer
15 years 9 months ago
Adapting Peepholing to Regression Trees
This paper presents an adaptation of the peepholing method to regression trees. Peepholing was described as a means to overcome the major computational bottleneck of growing classi...
Luís Torgo, Joana Marques
103
Voted
AIED
2009
Springer
15 years 10 months ago
An Evaluation of Sociocultural Data for Predicting Attitudinal Tendencies
Cultural profiling involves a complex interplay of multiple dimensions that are virtually impossible to wholly address. This paper explores several cultural (nationality and its as...
Emmanuel G. Blanchard, Marguerite Roy, Susanne P. ...