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» Artificial Life for Computer Graphics
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ASSISTIVE
1998
Springer
13 years 11 months ago
Wheelesley: A Robotic Wheelchair System: Indoor Navigation and User Interface
Many people who use wheelchairs are unable to control a powered wheelchair with the standard joystick interface. A robotic wheelchair can provide users with driving assistance, tak...
Holly A. Yanco
DIGRA
2005
Springer
14 years 1 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson
TIDSE
2004
Springer
14 years 25 days ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
HCI
2009
13 years 5 months ago
Behavior-Sensitive User Interfaces for Smart Environments
In smart environments interactive assistants can support the user's daily life by being ubiquitously available through any interaction device that is connected to the network....
Veit Schwartze, Sebastian Feuerstack, Sahin Albayr...
SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer