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SI3D
2010
ACM

Efficient irradiance normal mapping

14 years 18 days ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination allows using low-resolution light caching on surfaces with only a few coefficients which are evaluated by normal maps to render spatial high-frequency changes in the lighting. Though there are dedicated bases for this purpose such as the Half-Life 2 basis, higher order basis functions such as quadratic Spherical Harmonics are needed for an accurate representation. However, a full spherical basis is not needed since the irradiance is stored on the surface of a scene. In order to represent the irradiance signals efficiently, we propose a novel polynomial, hemispherically orthonormal basis function set that is specifically designed to carry a directional irradiance signal on the hemisphere and which makes optimal use of the number of coefficients. To compare our results with previous work, we analyze the relations ...
Ralf Habel, Michael Wimmer
Added 06 Dec 2010
Updated 06 Dec 2010
Type Conference
Year 2010
Where SI3D
Authors Ralf Habel, Michael Wimmer
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